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«After I finished designing my game, I was left scratching my head, wondering, ‘Okay, what’s next?’ It took me ages to figure out my next moves. During my research phase, I got in touch with Hersh, the big shot at Hero Time, and we talk about my game. His feedback was seriously awesome, but I’ll come back to that in a bit.

So, armed with only bits of info, I decided to dive into crowdfunding. Let me tell you, it was a rollercoaster. I faced a bunch of hurdles—language barriers were a biggie. Oh, and did I mention I’m based in Argentina? That added a whole new layer of challenge.

To sum it up, it was a bit of a mess, costing me a ton of time and money that I now see as a learning experience. That’s why I built this site—I want to help YOU dodge the issues I ran into.

Two years after my game hit the shelves, Hero Time was on the lookout for some help. So, I pitched in and proposed to be their sidekick in this adventure. Hersh gave me the chance to assist their clients, and now, we’re talking about this website with his full support! 😀

I’m still on board with them because, let’s face it, working with the best manufacturing company is a blast. In the meantime, I’m here sharing some of my experiences.

If you want to get in touch, hit me up on socials! I’m always around, and you can drop a message using the form here.

I’m pumped to hear about your project and lend a hand. Remember, designing is a load of fun, but it’s no walk in the park!»

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